Build China DLC
China-inspired content for games that already sell in China: skins, characters, maps, quests and UI that give Chinese players a reason to love your game, not just buy it.
Beyond marketing: China inside the gameNumbers from the China market
One big idea for your IP, built out across six areas
Emperor Taizong's brush
Every stroke leaves a mark on the world.
See it. Get it. Build it.
A free first idea for your game.
The full concept, ready to build.
A walkthrough for your team, live or on video.
What the developers of a Chinese hit say Western games miss
From a June 2026 GamesIndustry.biz interview with ConchShip Games, makers of the multi-million-selling wuxia RPG The Scroll of Taiwu.
Founder Zheng Jie (Qiezi) advises Western developers to lead with story and culture. Chinese players, he says, enjoy learning about a different culture.
Lead artist Liuyi Xu (Mutong) says Western games often add Chinese elements that are not Chinese enough, and “the players, they can see through that.”
Kingdom Come: Deliverance 2, built on European history, did very well in China. Alinea Analytics estimates that over a fifth of its revenue came from there.
Source: GamesIndustry.biz, “The devs of Chinese hit The Scroll of Taiwu on what Western devs get wrong in China”, 17 June 2026.
What Chinese players write when a game makes the effort
Two real five-star reviews from Chinese players after a game added a Chinese translation, translated by me.
“You even updated it with Chinese, so what else can I say?”
Five-star review · 12.4 hours played
“Buying a ticket to make up for my childhood, and the dev team even added Chinese. A nice little idle game.”
Five-star review · 14.6 hours played
Wojciech Jaworski (严立行)
15 years in China games, with business Mandarin. Co-founder of Huqiao Games, which works with Atari, Owlcat, Toplitz and PlayWay, on games such as V Rising, Factorio, Timberborn, Soulstone Survivors and The Spell Brigade. Studied at Fudan University and appeared on the Chinese Bridge TV competition.
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